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Rube Goldberg Machine 1.0
This is the base code for Rube Goldberg designed for the CS296 Software Systems Lab
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| DrawAABB(b2AABB *aabb, const b2Color &color) | debug_draw_t | |
| DrawCircle(const b2Vec2 ¢er, float32 radius, const b2Color &color) | debug_draw_t | |
| DrawPoint(const b2Vec2 &p, float32 size, const b2Color &color) | debug_draw_t | |
| DrawPolygon(const b2Vec2 *vertices, int32 vertexCount, const b2Color &color) | debug_draw_t | |
| DrawSegment(const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color) | debug_draw_t | |
| DrawSolidCircle(const b2Vec2 ¢er, float32 radius, const b2Vec2 &axis, const b2Color &color) | debug_draw_t | |
| DrawSolidPolygon(const b2Vec2 *vertices, int32 vertexCount, const b2Color &color) | debug_draw_t | |
| DrawString(int x, int y, const char *string,...) | debug_draw_t | |
| DrawTransform(const b2Transform &xf) | debug_draw_t |
1.7.4