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Rube Goldberg Machine 1.0
This is the base code for Rube Goldberg designed for the CS296 Software Systems Lab
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This class implements debug drawing callbacks that are invoked inside b2World::Step. More...
#include <render.hpp>
Public Member Functions | |
| void | DrawPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color) |
| void | DrawSolidPolygon (const b2Vec2 *vertices, int32 vertexCount, const b2Color &color) |
| void | DrawCircle (const b2Vec2 ¢er, float32 radius, const b2Color &color) |
| void | DrawSolidCircle (const b2Vec2 ¢er, float32 radius, const b2Vec2 &axis, const b2Color &color) |
| void | DrawSegment (const b2Vec2 &p1, const b2Vec2 &p2, const b2Color &color) |
| void | DrawTransform (const b2Transform &xf) |
| void | DrawPoint (const b2Vec2 &p, float32 size, const b2Color &color) |
| void | DrawString (int x, int y, const char *string,...) |
| void | DrawAABB (b2AABB *aabb, const b2Color &color) |
This class implements debug drawing callbacks that are invoked inside b2World::Step.
Definition at line 35 of file render.hpp.
| void debug_draw_t::DrawAABB | ( | b2AABB * | aabb, |
| const b2Color & | color | ||
| ) |
Definition at line 195 of file render.cpp.
{
glColor3f(c.r, c.g, c.b);
glBegin(GL_LINE_LOOP);
glVertex2f(aabb->lowerBound.x, aabb->lowerBound.y);
glVertex2f(aabb->upperBound.x, aabb->lowerBound.y);
glVertex2f(aabb->upperBound.x, aabb->upperBound.y);
glVertex2f(aabb->lowerBound.x, aabb->upperBound.y);
glEnd();
}
| void debug_draw_t::DrawCircle | ( | const b2Vec2 & | center, |
| float32 | radius, | ||
| const b2Color & | color | ||
| ) |
Definition at line 72 of file render.cpp.
{
const float32 k_segments = 16.0f;
const float32 k_increment = 2.0f * b2_pi / k_segments;
float32 theta = 0.0f;
glColor3f(color.r, color.g, color.b);
glBegin(GL_LINE_LOOP);
for (int32 i = 0; i < k_segments; ++i)
{
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
glVertex2f(v.x, v.y);
theta += k_increment;
}
glEnd();
}
| void debug_draw_t::DrawPoint | ( | const b2Vec2 & | p, |
| float32 | size, | ||
| const b2Color & | color | ||
| ) |
Definition at line 152 of file render.cpp.
{
glPointSize(size);
glBegin(GL_POINTS);
glColor3f(color.r, color.g, color.b);
glVertex2f(p.x, p.y);
glEnd();
glPointSize(1.0f);
}
| void debug_draw_t::DrawPolygon | ( | const b2Vec2 * | vertices, |
| int32 | vertexCount, | ||
| const b2Color & | color | ||
| ) |
Definition at line 39 of file render.cpp.
{
glColor3f(color.r, color.g, color.b);
glBegin(GL_LINE_LOOP);
for (int32 i = 0; i < vertexCount; ++i)
{
glVertex2f(vertices[i].x, vertices[i].y);
}
glEnd();
}
| void debug_draw_t::DrawSegment | ( | const b2Vec2 & | p1, |
| const b2Vec2 & | p2, | ||
| const b2Color & | color | ||
| ) |
Definition at line 124 of file render.cpp.
{
glColor3f(color.r, color.g, color.b);
glBegin(GL_LINES);
glVertex2f(p1.x, p1.y);
glVertex2f(p2.x, p2.y);
glEnd();
}
| void debug_draw_t::DrawSolidCircle | ( | const b2Vec2 & | center, |
| float32 | radius, | ||
| const b2Vec2 & | axis, | ||
| const b2Color & | color | ||
| ) |
Definition at line 88 of file render.cpp.
{
const float32 k_segments = 16.0f;
const float32 k_increment = 2.0f * b2_pi / k_segments;
float32 theta = 0.0f;
glEnable(GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.5f * color.r, 0.5f * color.g, 0.5f * color.b, 0.5f);
glBegin(GL_TRIANGLE_FAN);
for (int32 i = 0; i < k_segments; ++i)
{
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
glVertex2f(v.x, v.y);
theta += k_increment;
}
glEnd();
glDisable(GL_BLEND);
theta = 0.0f;
glColor4f(color.r, color.g, color.b, 1.0f);
glBegin(GL_LINE_LOOP);
for (int32 i = 0; i < k_segments; ++i)
{
b2Vec2 v = center + radius * b2Vec2(cosf(theta), sinf(theta));
glVertex2f(v.x, v.y);
theta += k_increment;
}
glEnd();
b2Vec2 p = center + radius * axis;
glBegin(GL_LINES);
glVertex2f(center.x, center.y);
glVertex2f(p.x, p.y);
glEnd();
}
| void debug_draw_t::DrawSolidPolygon | ( | const b2Vec2 * | vertices, |
| int32 | vertexCount, | ||
| const b2Color & | color | ||
| ) |
Definition at line 50 of file render.cpp.
{
glEnable(GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.5f * color.r, 0.5f * color.g, 0.5f * color.b, 0.5f);
glBegin(GL_TRIANGLE_FAN);
for (int32 i = 0; i < vertexCount; ++i)
{
glVertex2f(vertices[i].x, vertices[i].y);
}
glEnd();
glDisable(GL_BLEND);
glColor4f(color.r, color.g, color.b, 1.0f);
glBegin(GL_LINE_LOOP);
for (int32 i = 0; i < vertexCount; ++i)
{
glVertex2f(vertices[i].x, vertices[i].y);
}
glEnd();
}
| void debug_draw_t::DrawString | ( | int | x, |
| int | y, | ||
| const char * | string, | ||
| ... | |||
| ) |
Definition at line 162 of file render.cpp.
{
char buffer[128];
va_list arg;
va_start(arg, string);
vsprintf(buffer, string, arg);
va_end(arg);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
int w = glutGet(GLUT_WINDOW_WIDTH);
int h = glutGet(GLUT_WINDOW_HEIGHT);
gluOrtho2D(0, w, h, 0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glColor3f(0.9f, 0.6f, 0.6f);
glRasterPos2i(x, y);
int32 length = (int32)strlen(buffer);
for (int32 i = 0; i < length; ++i)
{
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, buffer[i]);
}
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
| void debug_draw_t::DrawTransform | ( | const b2Transform & | xf | ) |
Definition at line 133 of file render.cpp.
{
b2Vec2 p1 = xf.p, p2;
const float32 k_axisScale = 0.4f;
glBegin(GL_LINES);
glColor3f(1.0f, 0.0f, 0.0f);
glVertex2f(p1.x, p1.y);
p2 = p1 + k_axisScale * xf.q.GetXAxis();
glVertex2f(p2.x, p2.y);
glColor3f(0.0f, 1.0f, 0.0f);
glVertex2f(p1.x, p1.y);
p2 = p1 + k_axisScale * xf.q.GetYAxis();
glVertex2f(p2.x, p2.y);
glEnd();
}
1.7.4