Rube Goldberg Machine 1.0
This is the base code for Rube Goldberg designed for the CS296 Software Systems Lab
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The contact_point_t stores contact point. More...
#include <cs296_base.hpp>
Public Attributes | |
b2Fixture * | fixtureA |
b2Fixture * | fixtureB |
b2Vec2 | normal |
b2Vec2 | position |
b2PointState | state |
The contact_point_t stores contact point.
The contact_point_t stores contact point which is a point where two shapes touch. Box2D approximates contact with a small number of points. The fixtures are used to determine friction,restitution etc.
Definition at line 129 of file cs296_base.hpp.
b2Fixture* cs296::contact_point_t::fixtureA |
Definition at line 131 of file cs296_base.hpp.
b2Fixture* cs296::contact_point_t::fixtureB |
Definition at line 132 of file cs296_base.hpp.
Definition at line 133 of file cs296_base.hpp.
Definition at line 134 of file cs296_base.hpp.
b2PointState cs296::contact_point_t::state |
Definition at line 135 of file cs296_base.hpp.